Navigation
Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UBlendListBaseLibrary
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendListBaseLibrary.h |
Include | #include "BlendListBaseLibrary.h" |
Syntax
class UBlendListBaseLibrary : public UBlueprintFunctionLibrary
Remarks
Exposes operations to be performed on anim state machine node contexts.
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FBlendListBaseReference | ConvertToBlendListBase
(
const FAnimNodeReference& Node, |
Get a blend list base context from an anim node context. |
![]() ![]() |
void | ResetNode
(
const FBlendListBaseReference& BlendListBase |
Reset target blend list node to that the next blend is executed from a blank state |