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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > UBlendListBaseLibrary
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendListBaseLibrary.h |
Include | #include "BlendListBaseLibrary.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BlendListBaseLibrary.cpp |
static void ResetNode
&40;
const FBlendListBaseReference & BlendListBase
&41;
Remarks
Reset target blend list node to that the next blend is executed from a blank state