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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/UAnimSequencerInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateAnimTrack
(
UAnimSequenceBase* InAnimSequence, |
Update an animation sequence player in this instance | AnimSequencerInstance.h | |
virtual void UpdateAnimTrack
(
UAnimSequenceBase* InAnimSequence, |
AnimSequencerInstance.h |
UpdateAnimTrack(UAnimSequenceBase *, int32, float, float, bool)
Description
Update an animation sequence player in this instance
| Name | UpdateAnimTrack |
| Type | function |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstance.h |
| Include Path | #include "AnimSequencerInstance.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimSequencerInstance.cpp |
virtual void UpdateAnimTrack
(
UAnimSequenceBase * InAnimSequence,
int32 SequenceId,
float InPosition,
float Weight,
bool bFireNotifies
)
UpdateAnimTrack(UAnimSequenceBase *, int32, float, float, float, bool)
| Name | UpdateAnimTrack |
| Type | function |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstance.h |
| Include Path | #include "AnimSequencerInstance.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimSequencerInstance.cpp |
virtual void UpdateAnimTrack
(
UAnimSequenceBase * InAnimSequence,
int32 SequenceId,
float InFromPosition,
float InToPosition,
float Weight,
bool bFireNotifies
)