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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > UAnimSequencerInstance
- ISequencerAnimationSupport::SavePose()
- UAnimSequencerInstance::SavePose()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstance.h |
Include | #include "AnimSequencerInstance.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimSequencerInstance.cpp |
virtual void SavePose&40;&41;
Remarks
Saved the named pose to restore after