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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > ISequencerAnimationSupport
- ISequencerAnimationSupport::SavePose()
- UControlRigLayerInstance::SavePose()
- UAnimSequencerInstance::SavePose()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h |
Include | #include "SequencerAnimationSupport.h" |
void SavePose&40;&41;
Remarks
Saved the named pose to restore after