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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UAnimExecutionContextLibrary
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimExecutionContextLibrary.h |
Include | #include "AnimExecutionContextLibrary.h" |
Syntax
class UAnimExecutionContextLibrary : public UBlueprintFunctionLibrary
Remarks
Exposes operations to be performed on anim node contexts.
Functions
Type | Name | Description | |
---|---|---|---|
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FAnimComponentSpacePoseContext | ConvertToComponentSpacePoseContext
(
const FAnimExecutionContext& Context, |
Convert to a component space pose context |
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FAnimInitializationContext | ConvertToInitializationContext
(
const FAnimExecutionContext& Context, |
Convert to an initialization context |
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FAnimPoseContext | ConvertToPoseContext
(
const FAnimExecutionContext& Context, |
Convert to a pose context |
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FAnimUpdateContext | ConvertToUpdateContext
(
const FAnimExecutionContext& Context, |
Convert to an update context |
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UAnimInstance * | GetAnimInstance
(
const FAnimExecutionContext& Context |
Get the anim instance that hosts this context |
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FAnimNodeReference | GetAnimNodeReference
(
UAnimInstance* Instance, |
Internal compiler use only - Get a reference to an anim node by index |
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float | GetCurrentWeight
(
const FAnimUpdateContext& Context |
Get the current weight of this branch of the graph |
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float | GetDeltaTime
(
const FAnimUpdateContext& Context |
Get the current delta time in seconds |
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void | Prototype_ThreadSafeAnimNodeCall
(
const FAnimExecutionContext& Context, |
Prototype function for thread-safe anim node calls |
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void | Prototype_ThreadSafeAnimUpdateCall
(
const FAnimUpdateContext& Context, |
Prototype function for thread-safe anim update calls |