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Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- FAnimExecutionContext
- FAnimComponentSpacePoseContext
- FAnimInitializationContext
- FAnimPoseContext
- FAnimUpdateContext
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimExecutionContext.h |
Include | #include "Animation/AnimExecutionContext.h" |
Syntax
struct FAnimExecutionContext
Remarks
Context used to expose anim graph execution to BP function libraries.
Variables
Constructors
Type | Name | Description | |
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FAnimExecutionContext
(
const FAnimExecutionContext& InOther |
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FAnimExecutionContext
(
TWeakPtr< FData > InData |
Functions
Type | Name | Description | |
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OtherContextType | ConvertToType
(
const FAnimExecutionContext& InContext, |
Convert to a derived type. |
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FAnimationBaseContext * | Access internal context. Will return nullptr if invalid. | |
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InternalContextType * | Access internal context. Will return nullptr if invalid or an incorrect type is requested. | |
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bool | IsValid () |
Is this a valid context? |
Operators
Type | Name | Description | |
---|---|---|---|
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FAnimExecutionContext & | operator=
(
const FAnimExecutionContext& InOther |
Classes
Type | Name | Description | |
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FData | Internal data, weakly referenced. |