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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/UAnimExecutionContextLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimExecutionContextLibrary.h |
| Include | #include "AnimExecutionContextLibrary.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimExecutionContextLibrary.cpp |
UFUNCTION (BlueprintPure, BlueprintInternalUseOnly,
Meta=(BlueprintThreadSafe, DefaultToSelf="Instance"))
static FAnimNodeReference GetAnimNodeReference
(
UAnimInstance * Instance,
int32 Index
)
Remarks
Internal compiler use only - Get a reference to an anim node by index