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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > ISequencerAnimationSupport > UpdateAnimTrack
- ISequencerAnimationSupport::UpdateAnimTrack()
- UAnimSequencerInstance::UpdateAnimTrack()
- UControlRigLayerInstance::UpdateAnimTrack()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h |
Include | #include "SequencerAnimationSupport.h" |
void UpdateAnimTrack
&40;
UAnimSequenceBase &42; InAnimSequence,
int32 SequenceId,
float InPosition,
float Weight,
bool bFireNotifies
&41;
Remarks
Update an animation sequence player in this instance