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Unreal Engine C++ API Reference > Plugins > ControlRig > Sequencer > UControlRigLayerInstance > UpdateAnimTrack
- ISequencerAnimationSupport::UpdateAnimTrack()
- UControlRigLayerInstance::UpdateAnimTrack()
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigLayerInstance.h |
Include | #include "Sequencer/ControlRigLayerInstance.h" |
Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/ControlRigLayerInstance.cpp |
virtual void UpdateAnimTrack
&40;
UAnimSequenceBase &42; InAnimSequence,
int32 SequenceId,
float InPosition,
float Weight,
bool bFireNotifies
&41;
Remarks
Update an animation sequence player in this instance