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API > API/Runtime > API/Runtime/AnimGraphRuntime
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationOverride.h |
| Include | #include "SequencerAnimationOverride.h" |
Syntax
class ISequencerAnimationOverride
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | Whether this animation blueprint allows Sequencer to nuke this anim instance and replace it during Sequencer playback. | ||
| bool | |||
| TScriptInterface< ISequencerAnimationOverride > | GetSequencerAnimOverride
(
USkeletalMeshComponent* SkeletalMeshComponent |
||
| TArray< FName > | |||
| TArray< FName > | Should return a list of valid slot names for Sequencer to output to in the case that Sequencer is not permitted to nuke the anim instance. |