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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationOverride.h |
Include | #include "SequencerAnimationOverride.h" |
Syntax
class ISequencerAnimationOverride
Functions
Type | Name | Description | |
---|---|---|---|
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bool | Whether this animation blueprint allows Sequencer to nuke this anim instance and replace it during Sequencer playback. | |
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bool | ||
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TScriptInterface< ISequencerAnimationOverride > | GetSequencerAnimOverride
(
USkeletalMeshComponent* SkeletalMeshComponent |
|
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TArray< FName > | ||
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TArray< FName > | Should return a list of valid slot names for Sequencer to output to in the case that Sequencer is not permitted to nuke the anim instance. |