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API > API/Runtime > API/Runtime/AnimGraphRuntime
Base class for all 'players' that can attach to and be blended into a sequencer instance's output
| Name | FSequencerPlayerBase |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h |
| Include Path | #include "AnimSequencerInstanceProxy.h" |
Syntax
struct FSequencerPlayerBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSequencerPlayerBase() |
AnimSequencerInstanceProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSequencerPlayerBase() |
Virtual destructor. | AnimSequencerInstanceProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAdditive | bool | Whether this pose is additive or not | AnimSequencerInstanceProxy.h | |
| PoseIndex | int32 | Index of this players pose in the set of blend slots | AnimSequencerInstanceProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsOfType() |
AnimSequencerInstanceProxy.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsOfTypeImpl
(
const FName& Type |
Checks whether this drag and drop operation can cast safely to the specified type. | AnimSequencerInstanceProxy.h |