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API > API/Runtime > API/Runtime/AnimGraphRuntime
Player type that evaluates a sequence-specified UAnimSequence
| Name | FSequencerPlayerAnimSequence |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h |
| Include Path | #include "AnimSequencerInstanceProxy.h" |
Syntax
struct FSequencerPlayerAnimSequence : public FSequencerPlayerBase
Inheritance Hierarchy
- FSequencerPlayerBase → FSequencerPlayerAnimSequence
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PlayerNode | FAnimNode_SequenceEvaluator_Standalone | AnimSequencerInstanceProxy.h | ||
| RootMotion | TOptional< FRootMotionOverride > | AnimSequencerInstanceProxy.h |
Functions
Public
Overridden from FSequencerPlayerBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsOfTypeImpl
(
const FName& Type |
Checks whether this drag and drop operation can cast safely to the specified type. | AnimSequencerInstanceProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FName & GetTypeId() |
AnimSequencerInstanceProxy.h |