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API > API/Runtime > API/Runtime/AnimGraphRuntime
| Name | FBlendBoneByChannelEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendBoneByChannel.h |
| Include Path | #include "AnimNodes/AnimNode_BlendBoneByChannel.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FBlendBoneByChannelEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlendBoneByChannelEntry() |
AnimNodes/AnimNode_BlendBoneByChannel.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBlendRotation | bool | Copy Rotation from Source to Target | AnimNodes/AnimNode_BlendBoneByChannel.h |
|
| bBlendScale | bool | Copy Scale from Source to Target | AnimNodes/AnimNode_BlendBoneByChannel.h |
|
| bBlendTranslation | bool | Copy Translation from Source to Target | AnimNodes/AnimNode_BlendBoneByChannel.h |
|
| SourceBone | FBoneReference | Bone to take Transform from | AnimNodes/AnimNode_BlendBoneByChannel.h |
|
| TargetBone | FBoneReference | Bone to apply Transform to | AnimNodes/AnimNode_BlendBoneByChannel.h |
|