Before any version changes were made in the plugin.
BoneDrivenControllerMatchingMaya
Added support for one-to-many component mappings to FAnimNode_BoneDrivenController, changed the range to apply to the input, and added a configurable method for updating the components
BoneDrivenControllerRemapping
Converted the range clamp into a remap function, rather than just clamping.
AnimDynamicsAddAngularOffsets
Added ability to offset angular ranges for constraints.