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API > API/Runtime > API/Runtime/AnimGraphRuntime
Proxy override for this UAnimInstance-derived class
| Name | FAnimSequencerInstanceProxy |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h |
| Include Path | #include "AnimSequencerInstanceProxy.h" |
Syntax
USTRUCT ()
struct FAnimSequencerInstanceProxy : public FAnimInstanceProxy
Inheritance Hierarchy
- FAnimInstanceProxy → FAnimSequencerInstanceProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimSequencerInstanceProxy
(
UAnimInstance* InAnimInstance |
AnimSequencerInstanceProxy.h | ||
| AnimSequencerInstanceProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAnimSequencerInstanceProxy() |
AnimSequencerInstanceProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConstructNodes() |
Construct and link the base part of the blend tree | AnimSequencerInstanceProxy.h | |
virtual void ResetNodes() |
Reset all nodes in this instance | AnimSequencerInstanceProxy.h | |
virtual void ResetPose() |
Reset the pose in this instance | AnimSequencerInstanceProxy.h | |
void UpdateAnimTrack
(
UAnimSequenceBase* InAnimSequence, |
Update an animation sequence player in this instance | AnimSequencerInstanceProxy.h | |
void UpdateAnimTrack
(
UAnimSequenceBase* InAnimSequence, |
AnimSequencerInstanceProxy.h | ||
void UpdateAnimTrackWithRootMotion
(
UAnimSequenceBase* InAnimSequence, |
AnimSequencerInstanceProxy.h | ||
void UpdateAnimTrackWithRootMotion
(
const FAnimSequencerData& InAnimSequencerData |
AnimSequencerInstanceProxy.h | ||
void UpdateAnimTrackWithRootMotion
(
UAnimSequenceBase* InAnimSequence, |
AnimSequencerInstanceProxy.h |
Overridden from FAnimInstanceProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
UAnimInstance* InAnimInstance, |
AnimSequencerInstanceProxy.h | ||
virtual bool Evaluate
(
FPoseContext& Output |
AnimSequencerInstanceProxy.h | ||
virtual void Initialize
(
UAnimInstance* InAnimInstance |
AnimSequencerInstanceProxy.h | ||
virtual void PostEvaluate
(
UAnimInstance* InAnimInstance |
AnimSequencerInstanceProxy.h | ||
virtual void UpdateAnimationNode
(
const FAnimationUpdateContext& InContext |
AnimSequencerInstanceProxy.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearSequencePlayerAndMirrorMaps() |
AnimSequencerInstanceProxy.h | ||
void EnsureAnimTrack
(
UAnimSequenceBase* InAnimSequence, |
AnimSequencerInstanceProxy.h | ||
Type * FindPlayer
(
uint32 SequenceId |
Find a player of a specified type | AnimSequencerInstanceProxy.h | |
void InitAnimTrack
(
UAnimSequenceBase* InAnimSequence, |
AnimSequencerInstanceProxy.h | ||
void UpdateAnimTrack
(
UAnimSequenceBase* InAnimSequence, |
AnimSequencerInstanceProxy.h |