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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/FAnimSequencerInstanceProxy
- FAnimInstanceProxy::PostEvaluate()
- FAnimSequencerInstanceProxy::PostEvaluate()
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h |
| Include | #include "AnimSequencerInstanceProxy.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimSequencerInstanceProxy.cpp |
virtual void PostEvaluate
&40;
UAnimInstance &42; InAnimInstance
&41;
Remarks
Called after evaluate so we can do any game thread work we need to