| ExternalAngularVelocity |
FVector |
Additional angular velocity that is added to the component angular velocity. |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
|
| MaxAngularAcceleration |
float |
A clamp on the effective world-space angular accleration that is passed to the simulation. |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(ClampMin="0.0")
|
| MaxAngularVelocity |
float |
A clamp on the effective world-space angular velocity that is passed to the simulation. |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(ClampMin="0.0")
|
| SimSpaceAngularAlpha |
float |
Global multipler on the effects of simulation space rotational movement. |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(ClampMin="0.0", ClampMax="1.0")
|