Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime
| Name | FAnimPhysSimSpaceSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h |
| Include Path | #include "BoneControllers/AnimNode_AnimDynamics.h" |
Syntax
USTRUCT (BlueprintType )
struct FAnimPhysSimSpaceSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BoneControllers/AnimNode_AnimDynamics.h | |||
| BoneControllers/AnimNode_AnimDynamics.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAnimPhysSimSpaceSettings() |
BoneControllers/AnimNode_AnimDynamics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExternalAngularVelocity | FVector | Additional angular velocity that is added to the component angular velocity. | BoneControllers/AnimNode_AnimDynamics.h |
|
| MaxAngularAcceleration | float | A clamp on the effective world-space angular accleration that is passed to the simulation. | BoneControllers/AnimNode_AnimDynamics.h |
|
| MaxAngularVelocity | float | A clamp on the effective world-space angular velocity that is passed to the simulation. | BoneControllers/AnimNode_AnimDynamics.h |
|
| SimSpaceAngularAlpha | float | Global multipler on the effects of simulation space rotational movement. | BoneControllers/AnimNode_AnimDynamics.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimPhysSimSpaceSettings & operator=
(
const FAnimPhysSimSpaceSettings& |
BoneControllers/AnimNode_AnimDynamics.h |