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| Name | FAnimPhysBodyDefinition |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h |
| Include Path | #include "BoneControllers/AnimNode_AnimDynamics.h" |
Syntax
USTRUCT ()
struct FAnimPhysBodyDefinition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimPhysBodyDefinition() |
BoneControllers/AnimNode_AnimDynamics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundBone | FBoneReference | BoneControllers/AnimNode_AnimDynamics.h |
|
|
| BoxExtents | FVector | Extents of the box to use for simulation | BoneControllers/AnimNode_AnimDynamics.h |
|
| CollisionType | AnimPhysCollisionType | Resolution method for planar limits | BoneControllers/AnimNode_AnimDynamics.h |
|
| ConstraintSetup | FAnimPhysConstraintSetup | Data describing the constraints we will apply to the body | BoneControllers/AnimNode_AnimDynamics.h |
|
| LocalJointOffset | FVector | Vector relative to the body being simulated to attach the constraint to | BoneControllers/AnimNode_AnimDynamics.h |
|
| SphereCollisionRadius | float | Radius to use if CollisionType is set to CustomSphere | BoneControllers/AnimNode_AnimDynamics.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimPhysBodyDefinition & operator=
(
const FAnimPhysBodyDefinition& Other |
BoneControllers/AnimNode_AnimDynamics.h |