| AngularConstraintType |
AnimPhysAngularConstraintType |
Method to use when constraining angular motion |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Angular
|
| AngularLimitsMax |
FVector |
|
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Angular
- Meta=(UIMin="-180", UIMax="180", ClampMin="-180", ClampMax="180")
|
| AngularLimitsMin |
FVector |
|
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Angular
- Meta=(UIMin="-180", UIMax="180", ClampMin="-180", ClampMax="180")
|
| AngularTarget |
FVector |
The axis to align the angular spring constraint to in the animation pose. |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Angular
|
| AngularTargetAxis |
AnimPhysTwistAxis |
The axis in the simulation pose to align to the Angular Target. |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Angular
- Meta=(DisplayAfter=AngularLimitsMax)
|
| bLinearFullyLocked |
bool |
If all axes are locked we can use 3 linear limits instead of the 6 needed for limited axes |
BoneControllers/AnimNode_AnimDynamics.h |
|
| ConeAngle |
float |
Angle to use when constraining using a cone |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Angular
- Meta=(UIMin="0", UIMax="90", ClampMin="0", ClampMax="90")
|
| LinearAxesMax |
FVector |
Maximum linear movement per-axis (Set zero here and in the min limit to lock) |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Linear
- Meta=(UIMin="0", ClampMin="0")
|
| LinearAxesMin |
FVector |
Minimum linear movement per-axis (Set zero here and in the max limit to lock) |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Linear
- Meta=(UIMax="0", ClampMax="0")
|
| LinearXLimitType |
AnimPhysLinearConstraintType |
Whether to limit the linear X axis |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Linear
|
| LinearYLimitType |
AnimPhysLinearConstraintType |
Whether to limit the linear Y axis |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Linear
|
| LinearZLimitType |
AnimPhysLinearConstraintType |
Whether to limit the linear Z axis |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Linear
|
| TwistAxis |
AnimPhysTwistAxis |
Axis to consider for twist when constraining angular motion (forward axis) |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Angular
|