| BoundBone |
FBoneReference |
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BoneControllers/AnimNode_AnimDynamics.h |
- VisibleAnywhere
- Category=PhysicsBodyDefinition
- Meta=(EditCondition="false")
|
| BoxExtents |
FVector |
Extents of the box to use for simulation |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=PhysicsBodyDefinition
- Meta=(UIMin="1", ClampMin="1")
|
| CollisionType |
AnimPhysCollisionType |
Resolution method for planar limits |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Collision
|
| ConstraintSetup |
FAnimPhysConstraintSetup |
Data describing the constraints we will apply to the body |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=Constraint
|
| LocalJointOffset |
FVector |
Vector relative to the body being simulated to attach the constraint to |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=PhysicsBodyDefinition
|
| SphereCollisionRadius |
float |
Radius to use if CollisionType is set to CustomSphere |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=PhysicsBodyDefinition
- Meta=(UIMin="1", ClampMin="1", EditCondition="CollisionType == AnimPhysCollisionType::CustomSphere")
|