Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/FAnimNode_RigidBody
| Name | FWorldObject |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h |
| Include Path | #include "BoneControllers/AnimNode_RigidBody.h" |
Syntax
struct FWorldObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldObject () |
BoneControllers/AnimNode_RigidBody.h | ||
FWorldObject
(
ImmediatePhysics::FActorHandle* InActorHandle, |
BoneControllers/AnimNode_RigidBody.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorHandle | ImmediatePhysics::FActorHandle * | BoneControllers/AnimNode_RigidBody.h | ||
| bExpired | uint8 | BoneControllers/AnimNode_RigidBody.h | ||
| bNew | uint8 | BoneControllers/AnimNode_RigidBody.h | ||
| LastSeenTick | int32 | BoneControllers/AnimNode_RigidBody.h |