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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/FAnimNode_RigidBody
Information required to identify and update a kinematic object representing a cloth collision source in the sim.
| Name | FClothCollider |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h |
| Include Path | #include "BoneControllers/AnimNode_RigidBody.h" |
Syntax
struct FClothCollider
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClothCollider
(
ImmediatePhysics::FActorHandle*const InActorHandle, |
BoneControllers/AnimNode_RigidBody.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorHandle | ImmediatePhysics::FActorHandle * | BoneControllers/AnimNode_RigidBody.h | ||
| BoneIndex | uint32 | BoneControllers/AnimNode_RigidBody.h | ||
| SkeletalMeshComponent | const USkeletalMeshComponent * | BoneControllers/AnimNode_RigidBody.h |