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Simple controller that replaces or adds to the translation/rotation of a single bone.
| Name | FAnimNode_ModifyBone |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ModifyBone.h |
| Include Path | #include "BoneControllers/AnimNode_ModifyBone.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_ModifyBone : public FAnimNode_SkeletalControlBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_SkeletalControlBase → FAnimNode_ModifyBone
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_ModifyBone() |
BoneControllers/AnimNode_ModifyBone.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneToModify | FBoneReference | Name of bone to control. This is the main bone chain to modify from. | BoneControllers/AnimNode_ModifyBone.h |
|
| Rotation | FRotator | New rotation of bone to apply. | BoneControllers/AnimNode_ModifyBone.h |
|
| RotationMode | TEnumAsByte< EBoneModificationMode > | Whether and how to modify the translation of this bone. | BoneControllers/AnimNode_ModifyBone.h |
|
| RotationSpace | TEnumAsByte< enum EBoneControlSpace > | Reference frame to apply Rotation in. | BoneControllers/AnimNode_ModifyBone.h |
|
| Scale | FVector | New Scale of bone to apply. This is only worldspace. | BoneControllers/AnimNode_ModifyBone.h |
|
| ScaleMode | TEnumAsByte< EBoneModificationMode > | Whether and how to modify the translation of this bone. | BoneControllers/AnimNode_ModifyBone.h |
|
| ScaleSpace | TEnumAsByte< enum EBoneControlSpace > | Reference frame to apply Scale in. | BoneControllers/AnimNode_ModifyBone.h |
|
| Translation | FVector | New translation of bone to apply. | BoneControllers/AnimNode_ModifyBone.h |
|
| TranslationMode | TEnumAsByte< EBoneModificationMode > | Whether and how to modify the translation of this bone. | BoneControllers/AnimNode_ModifyBone.h |
|
| TranslationSpace | TEnumAsByte< enum EBoneControlSpace > | Reference frame to apply Translation in. | BoneControllers/AnimNode_ModifyBone.h |
|
Functions
Public
Overridden from FAnimNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. | BoneControllers/AnimNode_ModifyBone.h | |
virtual bool IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate | BoneControllers/AnimNode_ModifyBone.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
BoneControllers/AnimNode_ModifyBone.h |