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API > API/Runtime > API/Runtime/AnimGraphRuntime
| |
|
| Name |
EBoneModificationMode |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ModifyBone.h |
| Include Path |
#include "BoneControllers/AnimNode_ModifyBone.h" |
Syntax
enum EBoneModificationMode
{
BMM_Ignore,
BMM_Replace,
BMM_Additive,
}
Values
| Name |
Remarks |
| BMM_Ignore |
The modifier ignores this channel (keeps the existing bone translation, rotation, or scale). |
| BMM_Replace |
The modifier replaces the existing translation, rotation, or scale. |
| BMM_Additive |
The modifier adds to the existing translation, rotation, or scale. |