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API > API/Runtime > API/Runtime/AnimGraphRuntime
| Name | FAnimNode_MakeDynamicAdditive |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_MakeDynamicAdditive.h |
| Include Path | #include "AnimNodes/AnimNode_MakeDynamicAdditive.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_MakeDynamicAdditive : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_MakeDynamicAdditive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_MakeDynamicAdditive() |
AnimNodes/AnimNode_MakeDynamicAdditive.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Additive | FPoseLink | Pose to make additive. | AnimNodes/AnimNode_MakeDynamicAdditive.h |
|
| Base | FPoseLink | Reference pose for additive delta calculation. | AnimNodes/AnimNode_MakeDynamicAdditive.h |
|
| bMeshSpaceAdditive | bool | Do additive delta calculation in mesh space. | AnimNodes/AnimNode_MakeDynamicAdditive.h |
|
Functions
Public
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
AnimNodes/AnimNode_MakeDynamicAdditive.h | ||
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
AnimNodes/AnimNode_MakeDynamicAdditive.h | ||
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
AnimNodes/AnimNode_MakeDynamicAdditive.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
AnimNodes/AnimNode_MakeDynamicAdditive.h | ||
virtual void Update_AnyThread
(
const FAnimationUpdateContext& Context |
AnimNodes/AnimNode_MakeDynamicAdditive.h |