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| Name | FAnimNode_ApplyAdditive |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_ApplyAdditive.h |
| Include Path | #include "AnimNodes/AnimNode_ApplyAdditive.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_ApplyAdditive : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_ApplyAdditive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_ApplyAdditive() |
AnimNodes/AnimNode_ApplyAdditive.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActualAlpha | float | AnimNodes/AnimNode_ApplyAdditive.h | ||
| Additive | FPoseLink | AnimNodes/AnimNode_ApplyAdditive.h |
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| Alpha | float | AnimNodes/AnimNode_ApplyAdditive.h |
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| AlphaBoolBlend | FInputAlphaBoolBlend | AnimNodes/AnimNode_ApplyAdditive.h |
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| AlphaCurveName | FName | AnimNodes/AnimNode_ApplyAdditive.h |
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| AlphaInputType | EAnimAlphaInputType | AnimNodes/AnimNode_ApplyAdditive.h |
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| AlphaScaleBias | FInputScaleBias | AnimNodes/AnimNode_ApplyAdditive.h |
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| AlphaScaleBiasClamp | FInputScaleBiasClamp | AnimNodes/AnimNode_ApplyAdditive.h |
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| bAlphaBoolEnabled | bool | AnimNodes/AnimNode_ApplyAdditive.h |
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| Base | FPoseLink | AnimNodes/AnimNode_ApplyAdditive.h |
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| LODThreshold | int32 | Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited | AnimNodes/AnimNode_ApplyAdditive.h |
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Functions
Public
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
AnimNodes/AnimNode_ApplyAdditive.h | ||
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
AnimNodes/AnimNode_ApplyAdditive.h | ||
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
AnimNodes/AnimNode_ApplyAdditive.h | ||
virtual int32 GetLODThreshold() |
AnimNodes/AnimNode_ApplyAdditive.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
AnimNodes/AnimNode_ApplyAdditive.h | ||
virtual void Update_AnyThread
(
const FAnimationUpdateContext& Context |
AnimNodes/AnimNode_ApplyAdditive.h |