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The different axes we can align our bones to. Note that the values are set to match up with EAxis (but without 'None')
| Name | ESplineBoneAxis |
| Type | enum |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
| Include Path | #include "BoneControllers/AnimNode_SplineIK.h" |
Syntax
enum ESplineBoneAxis
{
None = 0,
X = 1,
Y = 2,
Z = 3,
}
Values
| Name | Remarks |
|---|---|
| None | |
| X | |
| Y | |
| Z |