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FVector |
ExternalAngularVelocity |
Additional angular velocity that is added to the component angular velocity. |
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FVector |
ExternalLinearDragV |
Additional linear drag applied to every body in addition to linear drag specified on them in the physics asset. |
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FVector |
ExternalLinearVelocity |
Additional velocity that is added to the component velocity so the simulation acts as if the actor is moving at speed, even when stationary. |
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float |
MasterAlpha |
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float |
MaxAngularAcceleration |
A clamp on the effective world-space angular accleration that is passed to the simulation. |
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float |
MaxAngularVelocity |
A clamp on the effective world-space angular velocity that is passed to the simulation. |
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float |
MaxLinearAcceleration |
A clamp on the effective world-space acceleration that is passed to the simulation. |
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float |
MaxLinearVelocity |
A clamp on the effective world-space velocity that is passed to the simulation. |
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float |
VelocityScaleZ |
Multiplier on the Z-component of velocity and acceleration that is passed to the simulation. |
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PRAGMA_ENABLE_DEPRECATION_WARNINGS float |
WorldAlpha |
Global multipler on the effects of simulation space movement. |