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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_Trail
Syntax
UPROPERTY (EditAnywhere, Category=Trail, Meta=(CustomizeProperty))
FRuntimeFloatCurve TrailRelaxationSpeed
Remarks
How quickly we 'relax' the bones to their animated positions. Time 0 will map to top root joint, time 1 will map to the bottom joint.