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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_Trail
Syntax
UPROPERTY (EditAnywhere, Category=Rotation, Meta=(EditCondition=bReorientParentToChild))
float LastBoneRotationAnimAlphaBlend
Remarks
How to set last bone rotation. It copies from previous joint if alpha is 0.f, or 1.f will use animated pose This alpha dictates the blend between parent joint and animated pose, and how much you'd like to use animated pose for