Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_SplineIK
Syntax
UPROPERTY (EditAnywhere, Category="Parameters")
FBoneReference EndBone
Remarks
Name of bone at the end of the spline chain. Bones after this will not be altered by the controller.