Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_SkeletalControlBase
- FAnimNode_RotationMultiplier
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RotationMultiplier.h |
| Include | #include "BoneControllers/AnimNode_RotationMultiplier.h" |
Syntax
struct FAnimNode_RotationMultiplier : public FAnimNode_SkeletalControlBase
Remarks
Simple controller that multiplies scalar value to the translation/rotation/scale of a single bone.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsAdditive | ||
| float | Multiplier | To make these to be easily pin-hookable, I'm not making it struct, but each variable 0.f is invalid, and default | |
| TEnumAsByte< EBoneAxis > | RotationAxisToRefer | ||
| FBoneReference | SourceBone | Source to get transform from | |
| FBoneReference | TargetBone | Name of bone to control. This is the main bone chain to modify from. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FAnimNode_SkeletalControlBase
| Type | Name | Description | |
|---|---|---|---|
| void | EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. | |
| bool | IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. |