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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_RigidBody
Syntax
UPROPERTY (EditAnywhere, Category=Settings)
bool bDefaultToSkeletalMeshPhysicsAsset
Remarks
Use the skeletal mesh physics asset as default in case set to True. The Override Physics Asset will always have priority over this.