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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_RigidBody
Syntax
UPROPERTY (EditAnywhere, Category=Settings)
uint8 bClampLinearTranslationLimitToRefPose: 1
Remarks
Correct for linear tearing on bodies with all axes Locked. This only works if all axes linear translation are locked