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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_RigidBody
Syntax
UPROPERTY (EditAnywhere, Category=Settings)
TObjectPtr< UPhysicsAsset > OverridePhysicsAsset
Remarks
Physics asset to use. If empty use the skeletal mesh's default physics asset in case Default To Skeletal Mesh Physics Asset is set to True.