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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_RigidBody
Syntax
UPROPERTY (EditAnywhere, Category=Settings, Meta=(PinShownByDefault))
FVector ExternalForce
Remarks
Applies a uniform external force in world space. This allows for easily faking inertia of movement while still simulating in component space for example