Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_SkeletalControlBase
- FAnimNode_ModifyBone
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ModifyBone.h |
| Include | #include "BoneControllers/AnimNode_ModifyBone.h" |
Syntax
struct FAnimNode_ModifyBone : public FAnimNode_SkeletalControlBase
Remarks
Simple controller that replaces or adds to the translation/rotation of a single bone.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBoneReference | BoneToModify | Name of bone to control. This is the main bone chain to modify from. | |
| FRotator | Rotation | New rotation of bone to apply. | |
| TEnumAsByte< EBoneModificationMode > | RotationMode | Whether and how to modify the translation of this bone. | |
| TEnumAsByte< enum EBoneControlSpace > | RotationSpace | Reference frame to apply Rotation in. | |
| FVector | Scale | New Scale of bone to apply. This is only worldspace. | |
| TEnumAsByte< EBoneModificationMode > | ScaleMode | Whether and how to modify the translation of this bone. | |
| TEnumAsByte< enum EBoneControlSpace > | ScaleSpace | Reference frame to apply Scale in. | |
| FVector | Translation | New translation of bone to apply. | |
| TEnumAsByte< EBoneModificationMode > | TranslationMode | Whether and how to modify the translation of this bone. | |
| TEnumAsByte< enum EBoneControlSpace > | TranslationSpace | Reference frame to apply Translation in. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FAnimNode_SkeletalControlBase
| Type | Name | Description | |
|---|---|---|---|
| void | EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. | |
| bool | IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. |