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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_LookAt
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LookAt.h |
| Include | #include "BoneControllers/AnimNode_LookAt.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_LookAt.cpp |
virtual void ModifyPoseFromDeltaRotation
(
FComponentSpacePoseContext & Output,
TArray< FBoneTransform > & OutBoneTransforms,
FTransform & InOutBoneToModifyTransform,
const FQuat & DeltaRotation
)