Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_LookAt
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Target, Meta=(PinHiddenByDefault))
FVector LookAtLocation
Remarks
Target Offset. It's in world space if LookAtBone is empty or it is based on LookAtBone or LookAtSocket in their local space