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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_SkeletalControlBase
- FAnimNode_LegIK
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h |
| Include | #include "BoneControllers/AnimNode_LegIK.h" |
Syntax
struct FAnimNode_LegIK : public FAnimNode_SkeletalControlBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FAnimLegIKData > | LegsData | ||
| TArray< FAnimLegIKDefinition > | LegsDefinition | ||
| int32 | MaxIterations | Max Number of Iterations. | |
| FAnimInstanceProxy * | MyAnimInstanceProxy | ||
| float | ReachPrecision | Tolerance for reaching IK Target, in unreal units. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | AdjustKneeTwist
(
FAnimLegIKData& InLegData |
||
| bool | DoLegReachIK
(
FAnimLegIKData& InLegData |
||
| bool | OrientLegTowardsIK
(
FAnimLegIKData& InLegData |
Overridden from FAnimNode_SkeletalControlBase
| Type | Name | Description | |
|---|---|---|---|
| void | EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. | |
| bool | IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. | |
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. |