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bool |
bEnableKneeTwistCorrection |
Enable Knee Twist correction, by comparing Foot FK with Foot IK orientation. |
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bool |
bEnableRotationLimit |
If enabled, we prevent the leg from bending backwards and enforce a min compression angle |
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FBoneReference |
FKFootBone |
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TEnumAsByte< EAxis::Type > |
FootBoneForwardAxis |
Forward Axis for Foot bone. |
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TEnumAsByte< EAxis::Type > |
HingeRotationAxis |
Hinge Bones Rotation Axis. This is essentially the plane normal for (hip - knee - foot). |
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FBoneReference |
IKFootBone |
|
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float |
MinRotationAngle |
Only used if bEnableRotationLimit is enabled. |
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int32 |
NumBonesInLimb |
|
 |
FName |
TwistOffsetCurveName |
Name of the curve to use as the twist offset angle(in degrees). |