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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_CopyBone
- FAnimNode_SkeletalControlBase::IsValidToEvaluate()
- FAnimNode_CopyBone::IsValidToEvaluate()
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_CopyBone.h |
| Include | #include "BoneControllers/AnimNode_CopyBone.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_CopyBone.cpp |
virtual bool IsValidToEvaluate
(
const USkeleton * Skeleton,
const FBoneContainer & RequiredBones
)
Remarks
Return true if it is valid to Evaluate