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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_SkeletalControlBase
- FAnimNode_CCDIK
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_CCDIK.h |
| Include | #include "BoneControllers/AnimNode_CCDIK.h" |
Syntax
struct FAnimNode_CCDIK : public FAnimNode_SkeletalControlBase
Remarks
Controller which implements the CCDIK IK approximation algorithm
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableRotationLimit | Tolerance for final tip location delta from EffectorLocation | |
| bool | bStartFromTail | Toggle drawing of axes to debug joint rotation | |
| TArray< FVector > | DebugLines | ||
| FVector | EffectorLocation | Coordinates for target location of tip bone - if EffectorLocationSpace is bone, this is the offset from Target Bone to use as target location | |
| TEnumAsByte< enum EBoneControlSpace > | EffectorLocationSpace | Reference frame of Effector Transform. | |
| FBoneSocketTarget | EffectorTarget | If EffectorTransformSpace is a bone, this is the bone to use. | |
| int32 | MaxIterations | Maximum number of iterations allowed, to control performance. | |
| float | Precision | Tolerance for final tip location delta from EffectorLocation | |
| FBoneReference | RootBone | Name of the root bone | |
| FBoneReference | TipBone | Name of tip bone |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ResizeRotationLimitPerJoints
(
int32 NewSize |
Resize rotation limit array based on set up |
Overridden from FAnimNode_SkeletalControlBase
| Type | Name | Description | |
|---|---|---|---|
| void | EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. | |
| bool | IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. |