Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_AnimDynamics
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PhysicsParameters,
Meta=(DisplayAfter="PhysicsBodyDefinitions", EditCondition=bAngularSpring, PinHiddenByDefault))
float AngularSpringConstant
Remarks
Spring constant to use when calculating angular springs, higher values mean a stronger spring. You need to enable the Angular Spring checkbox for this to have an effect. Note: Make sure to also set the Angular Target Axis and Angular Target in the Constraint Setup for this to have an effect.