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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
| Include | #include "BoneControllers/AnimNode_SplineIK.h" |
Syntax
enum ESplineBoneAxis
{
None = 0 UMETA(Hidden),
X = 1,
Y = 2,
Z = 3,
}
Values
| Name | Description |
|---|---|
| None | |
| X | |
| Y | |
| Z |
Remarks
The different axes we can align our bones to. Note that the values are set to match up with EAxis (but without 'None')