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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_SequenceEvaluatorBase
- FAnimNode_AssetPlayerRelevancyBase::GetAnimAsset()
- FAnimNode_SequenceEvaluatorBase::GetAnimAsset()
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_SequenceEvaluator.h |
| Include | #include "AnimNodes/AnimNode_SequenceEvaluator.h" |
virtual UAnimationAsset &42; GetAnimAsset&40;&41; const
Remarks
Get the animation asset associated with the node, derived classes should implement this