Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes
Inheritance Hierarchy
- FAnimNode_AssetPlayerBase
- FAnimNode_BlendSpacePlayerBase
- FAnimNode_BlendSpacePlayer
- FAnimNode_RotationOffsetBlendSpace
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RotationOffsetBlendSpace.h |
| Include | #include "AnimNodes/AnimNode_RotationOffsetBlendSpace.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_RotationOffsetBlendSpace : public FAnimNode_BlendSpacePlayer
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | ActualAlpha | ||
| float | Alpha | Current strength of the AimOffset. | |
| FInputAlphaBoolBlend | AlphaBoolBlend | ||
| FName | AlphaCurveName | ||
| EAnimAlphaInputType | AlphaInputType | ||
| FInputScaleBias | AlphaScaleBias | ||
| FInputScaleBiasClamp | AlphaScaleBiasClamp | ||
| bool | bAlphaBoolEnabled | ||
| FPoseLink | BasePose | ||
| bool | bIsLODEnabled | ||
| int32 | LODThreshold | Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 |
Overridden from FAnimNode_BlendSpacePlayerBase
| Type | Name | Description | |
|---|---|---|---|
| void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
||
| void | Evaluate_AnyThread
(
FPoseContext& Output |
||
| void | GatherDebugData
(
FNodeDebugData& DebugData |
||
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
||
| void | UpdateAssetPlayer
(
const FAnimationUpdateContext& Context |