Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_RotateRootBone
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RotateRootBone.h |
| Include | #include "AnimNodes/AnimNode_RotateRootBone.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_RotateRootBone : public FAnimNode_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | ActualPitch | ||
| float | ActualYaw | ||
| FPoseLink | BasePose | ||
| bool | bRotateRootMotionAttribute | If enabled, rotating the root bone using this node will also rotate the direction of the root motion custom attribute. | |
| FRotator | MeshToComponent | ||
| float | Pitch | ||
| FInputScaleBiasClamp | PitchScaleBiasClamp | ||
| float | Yaw | ||
| FInputScaleBiasClamp | YawScaleBiasClamp |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
||
| void | Evaluate_AnyThread
(
FPoseContext& Output |
||
| void | GatherDebugData
(
FNodeDebugData& DebugData |
||
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
||
| void | Update_AnyThread
(
const FAnimationUpdateContext& Context |